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CSGO Update Release Notes for 11/9/2021

[STOCKHOLM 2021]
– Stockholm 2021 Autograph Capsules for Champions and Finalists are now available for purchase. 50% of the proceeds go to the players and organizations.

[MUSIC]
– A new music kit “Flashbang Dance” by The Verkkars & n0thing is now available for purchase in-game.

[MISC]
– Smoke grenades will ignore players when detonating over burning fires and tracing to ground.
– Stability fixes.

[MAPS]
Insertion II
– Tweaked hostage rescue zone making it smaller around the back side
– Fixed issue behind pizza where weapons fell through the ground
– Added one extra cubicle and desk in orange office
– Fixed so you can fit inside the top of the slide in playground
– Removed glass from the salad bar prop in Pizza that was unbreakable
– Various graphical, clipping and collision issues fixed

Extraction
– Upgrades to middle, visually and to the gameplay
– Fixed loud door sound
– Added a powerful selfboost at the T side of middle
– Cubby at middle is now deeper
– Added a new piece of cover in the wine room hallway
– Windows at middle are now broken into pieces due to a classic smoke grenade issue. Before, players were visible inside the smoke when close to the breakable windows (Thanks Dapplication)
– Removed raised planters at CT spawn and middle
– Changed some building architecture
– More glass is now breakable
– Removed clipping atop the coushin boxes at T main allowing for a new boost spot (Thanks Quoting)
– Replaced nodraw on rooftops with roof textures
– Lowered volume of the helicopter
– Small tweaks to clipping around the map
– Updated radar image

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CSGO Update Release Notes for 10/21/2021

[STOCKHOLM 2021 CS:GO MAJOR CHAMPIONSHIP]
– The “Stockholm 2021 Viewer Pass” and the “Stockholm 2021 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the teams and organizations taking part in the PGL Stockholm 2021 CS:GO Major Championship.
– With a Viewer Pass, you’ll get:
— An upgradable Stockholm 2021 Event Coin.
— Access to the Stockholm Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
— Steam.tv team flair.
— Access to Stockholm 2021 Souvenir Packages.
– Team stickers and patches are available for purchase.

[MISC]
– Enabled grenade donation purchases from the buy wheel.
– Fixed a bug where spectators sometimes wouldn’t correctly see donated weapons.
– Fixed a bug where disconnected and reconnected players could exceed grenade purchase limits.

[AI – BEHAVIOR TREES]
– Added the following nodes: decorator_game_event, action_drop_active_weapon, action_inspect_current_weapon, action_standup, action_custom_buy.
– Added variables: BombIsBeingDefused, AccountBalance, IsBlind, BlindnessPercentage.
– Fixed a bug where node “condition_owns_item” wouldn’t work with “item_defuser” / “item_cutters”.
– Fixed a bug where bots would incorrectly include themselves when sensing other players.
– Added support for “team_filter” when sensing grenades.
– Node “action_wait” now supports “@convar” references.

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CSGO Update Release Notes for 10/15/2021

[ MISC ]
– Fixed a bug where water footstep sounds would emit from spectating players’ death locations. (thanks /u/birkir and others on reddit)
– Bots will be able to open more Danger Zone doors.
– Stability improvements.

[ MAPS ]
Ancient
– Fixed pixel gap through scaffolding near B

Basalt
– Fixed many clipping issues (thanks Luar)
– Fixed missing nav mesh in lower A
– Updated radar
– Made map playable again by changing the license plates
– Various visual tweaks

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CSGO Update Release Notes for 10/7/2021

[MUSIC KITS]
– Added the bbno$ – u mad! Music Kit, available in regular and StatTrak
™
versions

[GAMEPLAY]
– Danger Zone
— Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
— Smoothed camera motion when using ExoJump

[MISC]
– Added new VO for Trapper and Trapper Aggressor agents
– Adjusted ragdoll physics

[MAPS]
– Dust 2
— Re-tired visblocker from T spawn to mid
— Blocked unintended wallbang

– Insertion 2
— New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
— Other minor tweaks

– Ravine
— Fixed bomb stuck spot near spawn
— Clipping fixes
— Updated radar

– Basalt
— Added a reception desk to B Connector
— Added an additional window to Red Barn
— Removed railing on A for easier movement
— Visual upgrades to bombsite B
— Visual upgrades to Red Barn
— Added literature
— Added a fuzzy carpet
— Small visual upgrades across the whole map

– County
— Disabled physics on window at creek house
— Removed possibility to set metal frame of the quarry building in motion
— Set proper scale on metal containers
— Improved cliff models collision
— Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
— Fixed collision on aspen tree models to prevent players from getting stuck
— Fixed global sound on bunker doors
— Fixed all reported stuck spots while jumping
— Increased fade distance for corn field
— Clipped beach part of the map to prevent players from escaping the map with bump mines
— Extended watertower ladder
— Fixed reported floating barrels/turrets
— Made waterfall floor more shallow so that the items can be picked up
— Closed of some of the rooms in haunted mansion
— Renovated haunted mansion
— Removed killzone on the left side of the bridge
— Optimizations

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CSGO Update Release Notes for 9/23/2021

[MISC]
– Fixed crash that would sometimes occur when users would play Danger Zone multiple times in a row.
– The giant X on the ground at the bombsite for Week 1 Guardian Mission It’s Raining Sharks will no longer disappear.
– Removed cl_forcepreload and the client launch option preload; these options were copy/pasted from configs on the internet but would cause crashes, slow loading times, and stuttering.
– T side will no longer be able to buy-via-donate the Riot Shield.
– The maximum cooldown penalty for griefing has been increased from 1 day to 14 days.
– Fixed bug in accept popup localized string.

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CSGO Update Release Notes for 9/22/2021

[MISC]
– Fixed a rare incorrect game settings error when trying to play some game modes.
– Fixed grenades ammo problem on servers with sv_infinite_ammo 1 setting.
– Fixed a wave file fatal error when force precache launch setting was used.
– Fixed a scrolling regression in workshop maps list.
– Fixed material seams on several Guerrilla Warfare agents.
– Fixed voice mismatch for Gendarmerie agents.
– Fixed the name and voice of Elite Crew distinguished tier agent “Jungle Rebel | Elite Crew”.
– Added several missing knife finish textures.

[SDK]
– Updated lights.rad file with the latest lighting information for map creators.

[MAPS]
Ancient
– Updated radar image to match the latest map changes.

County
– Replaced env_sprites with clientside version
– Removed point_spotlights
– Replaced some of the physical props with non-networked versions
– Updated radar image
– Optimalisation

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CSGO Update Release Notes for 9/21/2021

[OPERATION RIPTIDE]
– Introducing Operation Riptide, featuring new maps, new missions, and new ways to play your favorite game modes! Activate an Operation Riptide Pass and complete your missions to earn rewards including all new agents, weapon collections, stickers, and patches.

[GAME MODES]
Private Matchmaking Queues
— Generate a Queue Code and share it with your friends to create a private Premier match on Valve servers
— Or, select one of your Steam Groups and play a match exclusively with other members of that group

Short Competitive
— Added the option to select a preference for match duration in competitive Matchmaking: Short (MR 16), Long (MR 30), or No Preference.

Deathmatch
— Added the option to select Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch (all players are enemies).

Demolition
— Reduced max rounds to 10 and eliminated half-time team swap.
— Reduced round time
— Adjusted weapon progression

Arms Race
— Adjusted weapon progression
— Players now receive a health-shot after three kills

[GAMEPLAY]
– Grenades can now be dropped just like weapons.
– Vision after death reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s).
– Deagle
— Reduced body damage
– M4A1-S
— Increased body damage
– Dual Elites
— Reduced price to $300
– Riot Shield
— Added the Riot Shield heavy weapon to the buy menu, currently purchasable by CTs in Casual Hostage map groups.

[MAPS]
– County has been added to official matchmaking in Danger Zone game mode.
– Basalt and Insertion II have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
– Ravine and Extraction have been added to official matchmaking in Wingman game mode.
– The following maps are no longer available in official matchmaking: Grind, Mocha, Pitstop, Calavera, Frostbite.

Dust2:
– Slight visibility tweak from T spawn through mid
– Improved visibility into B back site from upper tunnels

Inferno:
– Made gate at top of banana solid
– Revised 1v1 layout
– Minor bug fixes

Ancient:
– Increased size of plantable area in both bombsites
– Fixed bullet penetration on plywood surfaces
– Further optimizations
– Added 1v1 arenas

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CSGO Update Release Notes for 8/12/2021

[MUSIC KITS]
– Added the “Tacticians” Music Kit Box, available in regular and StatTrak
™
variants, featuring 6 new music kits:
—- Austin Wintory, Mocha Petal
—- Chipzel, ~Yellow Magic~
—- Freaky DNA, Vici
—- Jesse Harlin, Astro Bellum
—- Laura Shigihara: Work Hard, Play Hard
—- Sarah Schachner, KOLIBRI

[MISC]
– Added a designation of bombsite A and B to game events generated when player begins to plant the bomb and finishes planting the bomb.

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CSGO Update Release Notes for 7/21/2021

[Dreams & Nightmares]
– Added a checkbox for workshop submissions to be entered into the Dreams & Nightmares Contest.

[Matchmaking]
– Players that receive unusually high amounts of griefing reports will get a warning, followed by escalating competitive cooldowns.

[Maps]
– Pitstop
— Patched hole in clipping on upper balcony.
— Improved skybox and fog.
— Fixed broken collision model on bombsite tent.
— Removed pixel walk on outside box.
— Added dev texture.

– Mocha
— Several windows opened in B site to allow for grenade throws.
— Wall from CT spawn into Middle raised to remove a boost.
— Added a trash bin in front of T spawn to self jump up.
— Foliage platform above the A site plant zone is no longer clipped.
— Truck near B site is no longer clipped.
— Geometry adjusted to fix an angle from T side into CT side of Middle.
— Minor clipping and optimization improvements.
— Fixed multiple bomb stuck spots.

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CSGO Update Release Notes for 7/6/2021

[ MATCHMAKING ]
– Premier matchmaking can now be selected together with other competitive maps.
– Added competitive matchmaking presets and ability to save/load favorite map selections.
– Added a link to CS:GO Fair Play Guidelines when playing on official game servers.

[ MISC ]
– Bullet penetration check will ignore the firing player model entirely.
– Fixed bot difficulty selector to correctly apply for offline with bots War Games matches.
– Stability improvements.

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CSGO Update Release Notes for 6/8/2021

[UI]
– Fixed live match links in the event panel.

[ SDK ]
– Updated AI Behavior Trees
— Added new “action_secondary_attack” node.
— Added new “action_reload” and “condition_is_reloading” nodes.
— Ammo counts for all weapons are available on the Blackboard via “AmmoCount/weapon_name” key, with “AmmoCount/current” holding the ammo count for the currently equipped weapon. These can be read using nodes such as “condition_is_less”, “condition_is_equal”, etc.

[MAPS]
Pitstop
– Map-wide graphical update with new textures and models.
– Improved optimization.
– Removed cubby under drop-down.
– Lighting and clipping adjustments.

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CSGO Update Release Notes for 6/3/2021

[NON-PRIME]
– Non-Prime status accounts will no longer earn XP, Ranks, Skill Groups, item drops, or Prime status through play time.
– Non-Prime accounts will not be able to participate in Ranked matches.
– Non-Prime accounts will not be able to activate Bonus Rank XP items and can no longer claim Service Medals.

[UNRANKED MATCHES]
– Introducing Unranked matches for Competitive, Wingman, and Danger Zone game modes.
— While still using skill-based matchmaking, Unranked matches do not affect Skill Group and have no Skill Group party restrictions.
— Non-Prime accounts are restricted to Unranked, whereas Prime accounts may choose between Ranked and Unranked.
— Ranked matches will always be with other Prime players, exclusively, whereas Unranked matches will be created from the mixed pool of Non-Prime players — and Prime players that have chosen to play Unranked.

[VSCRIPT]
– Added “DebugDrawBoxAngles” to draw oriented bounding boxes. Usage: DebugDrawBoxAngles( ent.GetOrigin(), ent.GetBoundingMins(), ent.GetBoundingMaxs(), ent.GetAngles(), r, g, b, a, time);
– Added “GetBoundingMinsOriented” and “GetBoundingMaxsOriented” functions that return the axis-aligned bounding box of an entity taking its current orientation into account.

[MISC]
– Scrimmage has been removed from Competitive matchmaking, and has been replaced by Unranked matchmaking.
– Added Import button to Workshop Workbench that takes a .tga file and generates a .vtf file. If the .tga file name contains “_normal” the generated .vtf file will be compiled with the ‘normal’ flag.

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CSGO Update Release Notes for 5/27/2021

[ MISC ]
– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
– Coach positions are now saved in round backup files.
– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
– In Retakes, armor value now remains fixed during card selection.

[ VSCRIPT ]
– Fixed bounding box issue for rotated entities.

[ MAPS ]
– Ancient
— Art-revision on bombsite B and surrounding area
— Higher contrast base textures at B for better player reads
— Fixed random missing micro-polygons in bomb B totem/sculpture
— Recolored plywood throughout the map for better contrast
— Straightened out broken-wall passage to bombsite B
— Tweaked spawnpoint placement for both teams

– Grind
— Reduced lurk positions in mid for more fluid rotations.
— Lowered cover on A Short to allow boosting over smokes.
— Removed unintended boost locations.
— Fixed multiple bomb stuck spots.
— Minor quality of life and art updates.

– Mocha
— Clipping improvements.
— Navigation mesh improvements.
— Added additional bombsite markers.
— Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.

– Cache
— Performance optimizations. (Thanks leplubodeslapin!)
— Reduced bird sounds volume.
— Reduced contrast on some textures.
— Brightened sky slightly.
— Fixed minor issues. (Thanks imik!)
— Restored vivid color to select textures and models.
— Restored select details even on lowest graphical settings.

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CSGO Update Release Notes for 5/13/2021

[CSGO 360 STATS]
– Adjusted the calculation for the weapon performance category score.

[MISC]
– Fixed a case where players would receive duplicate warnings about launching in untrusted mode.

[MAPS]
Ancient
-Implemented Cubby 2.0 in mid connector to A, to remove cheap shoulder angle towards site
-Slimmed down the fancy rock, also in mid connector to A
-Sparsed foliage and improved clipping on boost planter near A main
-Quieted down soundscape birds
-Removed clipping from top of bombsite sign in A site, allowing you to self-boost to planter by T main
-Added vphysics clip to T spawn water so guns don’t fully submerge
-So many clip brush tweaks
-Blocked grenades from entering inaccessible building by T entrance to mid
-Blocked pixelgaps through scaffolding near B site
-Blocked pixelgaps through doorway trim in new CT path to A site
-Simplified grenade collision on rooftops
-General optimizations

Grind
– Made wall on A long surfable
– Fixed invisible wall near B site
– Fixed out of map boost near A site
– Fixed collision of wall near A site
– Fixed collision of pillars around A site
– Minor art updates around T spawn

Frostbite
– Fixed a regression with airdrops
– Fixed stuck spots (thanks Jakob & conzept)
– Fixed a gap in terrain
– Reworked watchtower models

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CSGO Update Release Notes for 5/3/2021

[ OPERATION BROKEN FANG ]
– Operation Broken Fang has come to an end. Players who have unredeemed operation stars will have until May 15th to claim their operation rewards.
– Introducing CS:GO 360 Stats – A subscription service for players that want to continue collecting official Competitive and Wingman stats.
– Premier Competitive remains available for all players featuring pick/ban process across the entire Active Duty Group map pool.
– Retakes remains available and has been moved into Wargames.

[ SNAKEBITE CASE ]
– Introducing the Snakebite Case, featuring 17 community-designed weapon finishes, and the Broken Fang Case set of gloves as rare special items.

[ MISC ]
– Chicken models have received a visual upgrade.
– Fixed community maps whose textures would appear black as a result of previous security fixes.
– The \ key can again be bound to commands. If you were using this key before, you will need to bind it again.
– Additional security and stability improvements.
– Added an option for large community maps to fade the Boost Player Contrast feature beyond the far-Z fog plane by setting fadeplayervisibilityfarz to ‘true’ in info_map_parameters.

[ MAPS ]
– Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group.
– Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis.
– Calavera and Pitstop have been added to official matchmaking in Wingman game mode, replacing Elysion and Guard.

– Ancient:
— New route from CT spawn to A site
— Widened T entrance to left side of mid
— Opened up skylight in T tunnel to A site
— Extended plantable bomb zone in B site
— Opened up ledge in A site
— Various minor bugfixes

– Nuke:
— Fixed a clipping issue on window in T lobby
— Centered a lamp that was bugging me

– Frostbite:
— Overhauled interior lighting
— Fixed delivery drones being stuck in the bottom right corner of the map
— Added drone clips to improve delivery drone navigation
— Fixed rare cases of loot spawning in inaccessible areas/inside terrain
— Made a window frame in Alpha non solid (thanks Musti)
— Clipped wood railings in the frozen lake area
— Improved the look of the ice texture when Shader Detail is set to Medium or lower
— Fixed a missing face on a wooden beam in Town
— Added a sound effect in server room

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CSGO Update Release Notes for 4/16/2021

[STORE]
– Items purchased from the in-game store will not be tradable/marketable for one week.
– Operation Cases redeemed as an operation reward will not be tradable/marketable for one week.
– Items received from market-restricted containers will continue to be sellable immediately on the Steam Community Market.

[MISC]
– Fixed a rare visual bug with equipped item indicators when equipping a default item into a loadout slot.
– Various stability improvements.

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CSGO Update Release Notes for 3/29/2021

[ OPERATION BROKEN FANG ]
– For a limited time, Broken Fang Premier is available for everyone.
– Operation Broken Fang Passholders will play in Prime Account Status queue when matchmaking for Broken Fang Premier.

[ MISC ]
– Fixed Steam networking sockets implementation to dynamically load “wlanapi.dll” system library and to work on Windows Server systems which don’t have Wireless LAN Service enabled.
– Adjusted Zeus texture to read Zeus X-27. For the record, this counts as a Zeus skin.

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CSGO Update Release Notes for 3/18/2021

[ STORE ]
– As a cross-promotion with Supergiant Games, owners of Hades on Steam, after they accrue sufficient playtime in the game, will receive The Hades Music Kit in CS:GO.
– Two new music kits – “The Lowlife Pack” by Neck Deep, and “CHAIN$AW.LXADXUT” by Scarlxrd – are now available for purchase in-game.
– Added the Poorly Drawn Sticker Capsule featuring a variety of poorly drawn stickers.

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